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Dr. Hanna Elina Wirman
Associate Professor, Center for Computer Games Research, IT University of Copenhagen, Denmark
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biography
Dr. Hanna Wirman is an Associate Professor at Center for Computer Games Research of the IT University of Copenhagen where she teaches game design and game studies. Her research focuses on marginal and critical ways of playing and making games, including game fandom, serious games, diversity concerns and the design and research of animal play. Her work has been published in journals such as Television & New Media, Simulation & Gaming, Games and Culture, and Transformative Works and Cultures, and she is co-editor of Extending Experiences: Structure, Analysis and Design of Computer Game Player Experience (2008), with Olli Leino and Amyris Fernandez. She served as the first President of Chinese DiGRA, and currently as the Vice President of DiGRA. She founded the Global Game Jam Hong Kong in 2012 and lead it until 2019. Her industry talks and keynotes include FDG, TEDxHong Kong and GDC.
research interests
New media, Critical theory, Computer games, Ethnography, Design research, Game cultures, Women players, Gender, Identity, Co-creativity, Co-design, User-generated content, Participatory cultures, Fan cultures, Game artistry, Mobile games, Pervasive games, Non-human animal play
publications
WIRMAN, H. & JONES, R. (2021). ‘Invading Space? On Perceived Risk and Doing Research in Game Arcades’, GAME - Games as Art, Media, Entertainment, (9). Available online here.
WIRMAN, H. & JONES, R. (2020). ‘‘Block the Spawn Point’: Play and Games in the Hong Kong 2019 Pro-democracy Protests’, Proceedings of the Digital Games Research Association (DiGRA) Conference 2020. Available online here.
WIRMAN, H. (2020). ‘Regional and Ethnic Diversity in The Sims Mods’, In B. Whelan (Ed.), Women and Video Game Modding (pp. 114-125). McFarland.
WIRMAN, H. & LEINO, O. (2019). ‘From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong’, Games and Culture, 14(6), 639-659. Available online here.
WIRMAN, H. & HUANG, L. (2018). ‘Designing mobile app gamification to enhance the on-site tourism experiences of people with visual impairment in Hong Kong’, APacCHRIE & EuroCHRIE Joint Conference cum 4th Global Tourism and Hospitality Conference.
HUANG, L. & WIRMAN, H. (2018). ‘Enhancing visually impaired people’s traveling experience through mobile applications’, The Society for Disability Studies, Multiple Perspectives on Access, Inclusion, and Disability Conference.
WIRMAN, H. (2018). ‘DiGRA Chapter Diversity’, ToDiGRA Journal, 4(1). Available online here.
WIRMAN, H. & CHEN, H. (2018). ‘Impact of Digitalization on the Monetization of Mahjong Games’, Chinese DiGRA 2018, Shenzhen, China, 7-9 September 2018.
ZOU, D. & WIRMAN, H. (2018). ‘Using Player-personas in Game Design for Children with Autism’, Chinese DiGRA 2018, Shenzhen, China, 7-9 September 2018.
WIRMAN, H. (2018). ‘Female eSports in Hong Kong’, Cultures and Experiences of Esport panel, Crossroads 2018, Shanghai, China, 12-15 August 2018.
WIRMAN, H. (2018). ‘Serious Games as Social Innovation: Case Hong Kong 2006-2017’, CUBIC Journal.
WIRMAN, H. & JONES, R. (2018). ‘Voice and Speech: Avatar Audio by Players’. In Banks, J. (ed): Avatar, Assembled: The Sociotechnical Anatomy of Digital Bodies, Peter Lang.
WIRMAN, H. & JONES, R. (2018). ‘Esports Careers in Hong Kong’. Digital Games Research Association (DiGRA) Conference 2018, July 25-28, 2018, Turin, Italy.
WIRMAN, H. & JONES, R. (2018). ‘Transgressive Gameplay as a Form of Performativity in Let’s Plays of The Sims 3’. In K. Jørgensen, & F. Karlsen (Eds.), Transgressions in Games and Play Anthology MIT Press.
CHOW, M., HUNG, M., WIRMAN, H. & NAIDU, S. (2018). ‘Perceived Learning Effectiveness and Sense of Presence in A 3D Game-Based Virtual Environment’, 21st EAFONS and 11th INC 'Diversity and Universality of Nursing Care and Leadership' conference, Soeul, Korea, 11-12 January 2018.
WIRMAN, H. & JONES, R. (2018). ‘Regional Character at a Large-Scale Jam: GGJ Hong Kong 2013-2018’, ICGJ 2018, San Francisco, California, 18 March 2018. Available online here.
WIRMAN, H. & JONES, R. (2018). ‘On the Local Value of Game Jam Games: Beyond Learning from the Process’, Digital Games Research Association (DiGRA) Conference 2018, July 25-28, 2018, Turin, Italy.
WIRMAN, H. (2017). ‘Play as a Design Research Method’. DiGRA 2017, Melbourne, Australia, 3-6 July 2017.
ZAMANSKY et al. (2017). ‘A Report on the First International Workshop on Research Methods in Animal-Computer Interaction’, CHI’17 Extended Abstracts, May 06-11, 2017, Denver, CO, USA. Available online here.
WIRMAN, H. & LEINO, O. (2017). ‘From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong’. Games and Culture, online first. Available online here.
WIRMAN, H. & JONES, R. (2017). ‘Boxed Play’. DiGRA 2017, 3-6 July 2017, Melbourne, Australia.
WIRMAN, H. & JONES, R. (2017). ‘Funded, Designed, Never Played: Making Serious Games Seriously’, The Third International Conference on Popular Culture and Education, Hong Kong, 20-22 July 2017.
CHONG, D.Y.K., WIRMAN, H., WATSON, D., MAK, M.K.Y. & KWOK, J.S. (2017). ‘Gamification in Physiotherapy Case-study Classes - From Design to Implementation’, 9th AMEA Symposium & Frontiers in Medical and Health Sciences Education 2017. University of Hong Kong, December 14-16, 2017.
WIRMAN, H., NAIDU, S., CHOW, M.C.M. & HUNG, M.S.Y. (2017). ‘3D Simulation Game for Triage Training’, Frontiers in Medical and Health Sciences Education 2017, University of Hong Kong, 14-16 December 2017.
WIRMAN, H. & JONES, R. (2017). ‘Gender Issue Reborn: A Case Study of Hong Kong League of Legends Players’, CEEGS 2017, Trnava, Slovakia, 28-30 September 2017.
WIRMAN, H. & JONES, R. (2016). ‘‘Boxed Experiences’ in East Asian Megacities’. Crossroads of Cultural Studies Conference, 4-17 December 2016, Sydney, Australia.
WIRMAN, H. & YI, R. (2016). ‘Review of Serious Games Development in Hong Kong (2006-2016)’. 2016 Chinese DiGRA Conference, 1-2 July 2016, Providence University, Taiwan. Available online here.
WIRMAN, H. & ZAMANSKY, A. (2016). ‘Toward Characterization of Playful ACI’. ACM Interactions 23(4), 47-51. Available online here.
JORGENSEN, IKH. & WIRMAN. H. (2016). ‘Multispecies Methods, Technologies for Play’. Journal of Digital Creativity, 27(1), 37-51. Available online here.
WIRMAN. H. (2015). ‘Zelda and Peach: Sisters in Distress’. Replaying Japan 2015, Ritsumeikan University, Kyoto, Japan, 21-23 May 2015. Abstract available online here.
WIRMAN. H. (2015). ‘Sinological-Orientalism in Western News Media: Caricatures of Games Culture and Business’. Games and Culture, 11(3), 298-315. Available online here.
WIRMAN. H. & JORGENSEN, IKH. (2015). ‘Designing for intuitive use for non-human users’. ACE2015, Iskandar, Malaysia, 16-19 November 2015. Available online here.
WIRMAN, H. & JORGENSEN, IKH. (2015). ‘Instinct(ive) play behaviour in human and non-human players’. Central and Eastern European Game Studies Conference 2015, Krakow, Poland, 21-24 October 2015. Abstract available online here.
WIRMAN, H.(2015). ‘Princess Peach Loves Your Enemies, too’. In Enevold, J. and MacCallum-Stewart, E. (eds): Game Love: Essays on Play and Affection, 131-148. Jefferson, NC: McFarland.
WIRMAN, H.(2014). ‘Games for/with Strangers: Captive Orangutan (Pongo Pygmaeus) Touch Screen Play’. Antennae: The Journal of Nature in Visual Culture, No. 30, 103-113. Available online here.
WIRMAN, H. (2014). ‘Playing by Doing: Co-Created ‘Finnish’ in The Sims 2’. Television & New Media, 15(1), 58-67. Available online here.
WIRMAN, H. (2014). ‘Gender and Identity in Game-Modifying Communities’. Simulation & Gaming, 45(1), 70-92. Available online here.
WIRMAN, H. (2013). ‘Cats and Touch Screens: The Rise of Playing Cats Videos’. Inter-Asia Cultural Studies Society Conference, The National University of Singapore, 3-5 July 2013.
WIRMAN, H. (2013). ‘The Playing Other and What We Cannot Help Learning from the Study of Animal Play’. 28 August 2013. DiGRA 2013 Conference, The Georgia Institute of Technology. Abstract available online here.
WIRMAN, H. (2013). ‘Orangutan Play on and beyond a Touch Screen’. ISEA 2013 Conference, The University of Sydney, 7-16 June 2013. Available online here.
WIRMAN, H. (2013). ‘Game Form and Its Implications to Games as Art’. The Social Life of Forms, What is Experimental Critical Theory? A Frontier View panel, City University of Hong Kong, 21-23 March 2013.
WIRMAN, H. (2012). ‘Email Interviews in Player Research: Case of The Sims 2 Skinners’. Westminster Papers of Communication and Culture, 9(1), 153-170. Available online here.
WIRMAN, H. (2012). Entries for "Co-creativity", "Game modifications" and "FarmVille"’, In Mark J.P. Wolf (ed.): The Encyclopedia of Video Games, ABC-CLIO. Available for purchase here.
WIRMAN, H. (2012). ‘Nonhuman Animal Players: Overcoming Speciesism in Cultural Studies of Digital Game Play’. Crossroads in Cultural Studies 2012, Sorbonne Nouvelle University and UNESCO, 2-6 July 2012. Abstract available online here.
WIRMAN, H. (2012). ‘A Touch Screen as Encountered by an Orangutan’. Minding Animals Conference 2012, University of Utrecht, 4-6 July 2012. Abstract available online here.
WIRMAN, H., SMITS, W., YU, G. and YUEN, W. (2011). ‘Defeated by an Orangutan? Approaching Cross-species Gameplay’. DiGRA 2011 Conference, Utrecht School of the Arts, 15-17 September 2011. Abstract available online here.
WIRMAN, H. (2011). ‘"This Bath Whisk Is a Must": Illusions of the 'Local' in Finnish The Sims 2 Game Modifications’. 23 July 2011. Console-ing Passions 2011, University of South Australia.
WIRMAN, H. (2011). Review of Torill Mortensen: Perceiving Play. New York: Peter Lang, 2009. Norsk Medietidsskrift. Available online here.
WIRMAN, H. (2011). Playing The Sims 2: Constructing and Negotiating Woman Computer Game Player Identities through the Practice of Skinning. PhD dissertation. Available online here.
WIRMAN, H. (2010). Review of James Newman: Playing with Videogames. New York: Routledge, 2008. MedieKultur, Vol 48, 152-55. Available online here.
WIRMAN, H. (2009). ‘Sobre la productividad y los fans de los juegos’. In Daniel Aranda and Jordi Sánchez-Navarro (eds): Aprovecha el tiempo y juega: Algunas claves para entender los videojuegos, 145-184. Barcelona: Editorial UOC. Available for purchase here.
WIRMAN, H. (2009). ‘On Productivity and Game Fandom’. Transformative Works and Cultures, Vol 3 (2009). Available online here.
WIRMAN, H. (2009). ‘The Silent Work of The Sims 2 Bedroom(s)’. 2 September 2009. DiGRA 2009 Conference, Brunel University. Abstract available online here.
WIRMAN, H. (2009). ‘And Then He Said, Gasping, "Good... Excellent"’. Paper presented at Bad Games colloquium. 18 July 2009. University of the West of England. Abstract available online here.
WIRMAN, H. (2009). ‘Culture-specific Game Modifications: Player-localization of The Sims 2’. Paper presented at Roundtable Shoot-out: Contemporary Video Game Scholarship Seminar. 15 May 2009. University of Manchester.
WIRMAN, H. (2008). ‘Skinning Women and Modding Men? Gendered Co-Creative Practices in Computer Game Cultures’. Paper presented at Brunel Digital Games Postgraduate Conference 2008. 16 September 2008. Brunel University.
WIRMAN, H. (2008). ‘Play in between: Women Player Identities and the Practice of Skin Making’. In Proceedings of Women in Games Conference 2008. 9-11 September 2008. Warwick University. Available online here.
WIRMAN, H. (2008). ‘Virtual Threads of a Skin’. In Proceedings of the [player] Conference, 393-415. 26-29 August 2008. IT University of Copenhagen. Available online here.
WIRMAN, H. and LEINO, O. (2008). ‘For Interface, Against Regression! An Exploratory Surgery of an Transhuman Umbilical Cord’. In Proceedings of ISEA 2008 Conference. 25-30 July 2008. Singapore. Available online here.
LEINO O., WIRMAN, H. and FERNANDEZ, A. (eds) (2008). Extending Experiences. Structure, Analysis and Design of Computer Game Player Experience. Rovaniemi: Lapland University Press.
WIRMAN, H. (2007). ‘"I Am not a Fan, I just Play a lot" - If Power Gamers Aren't Fans, Who Are?’ In Proceedings of DiGRA 2007 Situated Play Conference, 377-385. 24-28 September 2007. The University of Tokyo. Available online here.
ISOMÄKI, H., LEINO, O., PAJUNEN, J. and WIRMAN, H. (2007). ‘Working within the Varying Interests between Academic and Industrial ICTS Research: Ethical Dilemmas and Individual Researchers' Accountabilities’. Paper presented by H. Isomäki at CMS5 Conference. 11-13 July 2007. University of Manchester. Available online here.
WIRMAN, H. (2007). ‘Games and (Textual) Productivity: Fan Texts for and beyond Play’. Paper presented at Gamers in Society Seminar, University of Tampere. 17-18 April 2007.
NAKAMURA R. and WIRMAN, H. (2006). ‘Mobiilipelit [Mobile Games]’. In Seppo Kuivakari (ed.): Mobiilikulttuuri [Mobile Culture], 37-55. Rovaniemi, University of Lapland Press. Available online here.
WIRMAN, H. (2006). ‘Näkökulma naispelaajuuteen. Naiset osallistujina, faneina ja taiteilijoina [Perspectives on Women Players. Women as Participants, Fans and Artists]’. In Eija Timonen, Marjo Mäenpää, Sanna Karkulehto and Sam Inkinen (eds): Minne matka, luova talous? [Quo Vadis, Creative Economy?] Jyväskylä, Rajalla. Available online here.
WIRMAN, H. (2006). Pelit: koulutus, tutkimus ja kehitys. Pohjoissuomalaiselle pelialalle olennaisia näkymiä pelikoulutukseen, -tutkimukseen ja -teollisuuteen [Games: education, research and development in Nordic Countries]. University of Lapland, Faculty of Art and Design, Mediapolis InnoMedia project.
NAKAMURA, R. and WIRMAN, H. (2005). ‘Girlish Counter-Playing Tactics’. Game Studies, 5(1). Available online here.
LEINO, O. and WIRMAN, H. (2005). Developing Pervasive TRIX Mobile Game on MUPE Platform. Non-published research report. University of Lapland, Faculty of Art and Design, Department of Media.
NAKAMURA, R., WIRMAN, H. and ISOMÄKI, H. (2005). ‘Feminine Playing Style: Limiting and Opening Up Opportunities in Computer Games’. In Hannakaisa Isomäki and Anneli Pohjonen (eds): Lost and Found in Virtual Reality: Women and Information Technology, 209-238. Rovaniemi: University of Lapland Press.
WIRMAN, H. (2005). Mobiili ja langaton teknologia terveydenhuollossa [Mobile and Wireless Technology in Health Care]. Non-published research report. University of Lapland, Department of Information Technology.
NAKAMURA, R. and WIRMAN, H. (2004). ‘Opportunities and Disadvantages of Feminine Strategies in Computer Games’. Paper presented at Game Design Research Symposium and Workshop. 7-8 May 2004. IT University of Copenhagen.
NAKAMURA, R. and WIRMAN, H. (2004). ‘Michel de Certeaun strategia ja taktiikka pelitutkimuksen välineenä [Michel de Certau's strategy and tactics as tools for computer game studies]’. Lähikuva, 2-3, 60-70.
WIRMAN, H. (2003). ORB-ohjelmistot sovellusarkkitehtuurit-kurssilla: JacORB, MICO ja Java2 ORB [ORB Software: JacORB, MICO ja Java2 ORB]. Non-published research report. University of Lapland, Department of Methodological Studies.
book
LEINO O., WIRMAN, H. and FERNANDEZ, A. (eds) 2008.
Extending Experiences. Structure, Analysis and Design of Computer Game Player Experience.
Rovaniemi: Lapland University Press. ISBN: 978-952-484-197-9
A computer game's player is experiencing not only the game as a designer-made artefact, but also a multitude of social and cultural practices and contexts of both computer game play and everyday life. As a truly multidisciplinary anthology, Extending Experiences sheds new light on the mesh of possibilities and influences the player engages with. Part one, Experiential Structures of Play, considers some of the key concepts commonly used to address the experience of a computer game player. The second part, Bordering Play, discusses conceptual and practical overlaps of games and everyday life and the impacts of setting up, crossing and breaking the boundaries of game and non-game. Part three, Interfaces of Play, looks at games as technological and historical artefacts and commodities. The fourth part, Beyond Design, introduces new models for the practical and theoretical dimensions of game design.
Available online here.
teaching, talks and lectures
2019- "Making Games" and "Playable Media" subjects at The IT University of Copenhagen, Denmark
2012-2019 "Game Design", "Game Development", and "Social Design" subjects at The Hong Kong Polytechnic University, School of Design
2011-2013 "Visual Research Methods" compulsory subject, Chinese University of Hong Kong, Department of Cultural & Religious Studies
2011-2013 "Virtual Ethnography", "Girl Gamers" City University of Hong Kong
2011-2013 "TOUCH project" multiple school talks in Hong Kong and Europe
2013 "Audiovisuality Beyond Anthropocentrism" Coming to Terms with the Audiovisual Field Seminar, Aalto University
2013 "Many Failures, But in the Best of Company" Bristol Games Hub
2013 "Potential for Change? Digital Games as Means for Social Innovation" Games for Change Tea Gathering, Hong Kong Digital Game-Based Learning Association and Cyberport
2013 "Unexpected and Unplanned Play: Digital Games among Orangutans" Keynote talk at FDG2013
2012 "Designing for Strangers" TEDxHongKong
2011 "Combining Textual Analysis with Virtual Ethnography" University of Lund
2009 "Co-creative Players" IT university of Copenhagen
2009 "Co-creative Players" University of the West of England, Bristol Institute of Technology
2006 and 2007 "Computer Game Research" University of Lapland, Animation and Game Design Programme
2006 "Researching Media Cultures" (full course) University of Lapland, Faculty of Art and Design
2005 "Introduction to Animation and Game Design" (full course) University of Lapland, Animation and Game Design Programme
2005 "Programming with Python, II" (instructor) University of Lapland, Department of Information Technology
2003-2004 "PC and Its Basic Applications" (full course), "Creating Web Pages with HTML" (full course) University of Lapland, Department of Information Technology
2003 "Programming with Java" (instructor) University of Lapland, Department of Information Technology
2003 "SOAP: Simple Object Access Protocol" University of Lapland, Department of Information Technology
affiliations
IT University of Copenhagen, Center for Computer Games Research (Current affiliation)
Ludus Animalis Blog (My blog about non-human animal play and creativity)
Tasikoki Wildlife Rescue Centre (Field research)
Chinese Digital Games Research Association (Secretary, former President)
Digital Games Research Association (Vice President)
International Gender Design Network (Board Member)
Hong Kong Game Development Association (Consultant)
School of Design, Hong Kong Polytechnic University (Past affiliation)
Department of Cultural and Religious Studies of the Chinese University of Hong Kong (Past affiliation)
University of the West of England, Faculty of Creative Arts, Humanities and Education (Ph.D. studies)
Play Research Group, UWE (Member of the Play Research Group)
Pervasive Media Studio (Academic Resident 2008-2009)
University of Lapland, Faculty of Art and Design (M.A. studies)
IT University of Copenhagen, Center for Computer Games Research (Visiting Ph.D. Researcher 2006-2009)
Masaryk University Brno (Erasmus student exchange 2004)
Find me on Facebook, LinkedIn, LastFM, Twitter and the like
or write an email to hanna [dot] wirman [at] gmail [dot] com
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